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Ten test otworzy się po wcześniejszych poziomach: Rugby – Przepisy gry. Zacznij od początku, pierwsze testy są otwarte.
Rugby – Przepisy gry
Law 1 - The Ground
Surface, Areas and Safety · 0/1
Dimensions · 0/1
Lines, Posts and Flags · 0/1
Law 2 - The Ball
The Ball · 0/1
Law 3 - Team
Players and Replacements · 0/1
Front Rows and Uncontested Scrums · 0/2
Injuries and Temporary Replacements · 0/1
Law 4 - Players' Clothing
What a Player Wears · 0/1
Banned Items and Inspection · 0/1
Law 5 - Time
Length of a Match and Stoppages · 0/1
Ending a Half · 0/1
Law 6 - Match Officials
The Referee · 0/1
Dead Ball and Non-players · 0/1
Assistant Referees and the TMO · 0/1
Medics, Water Carriers and Others · 0/1
Law 7 - Advantage
Playing Advantage · 0/1
Whistle at Once · 0/1
Law 8 - Scoring
Points and Tries · 0/1
Conversions · 0/1
Goals, Penalty Goals and Dropped Goals · 0/1
Law 9 - Foul Play
Obstruction and Unfair Play · 0/1
Dangerous Tackles and Contact · 0/1
Scrum, Ruck, Maul and the Kicker · 0/1
Misconduct and Cards · 0/1
Law 10 - Offside and Onside in Open Play
Offside in Open Play · 0/1
Put Onside · 0/1
Retiring from Ruck, Maul, Scrum and Lineout · 0/1
Law 11 - Knock Forward or Throw Forward
Knock Forward · 0/1
Charge Downs, Rips and Throw Forward · 0/1
Law 12 - Kick-off and Restart Kicks
Kick-offs · 0/1
When a Drop-out Is Taken · 0/1
Taking a Drop-out · 0/1
Law 13 - Players on the Ground in Open Play
Going to Ground with the Ball · 0/1
Out of the Game on the Ground · 0/1
Law 14 - Tackle
What Makes a Tackle · 0/1
Duties in the Tackle · 0/1
Offside Lines and the End of a Tackle · 0/1
Law 15 - Ruck
Forming a Ruck and Offside · 0/1
Joining and Playing in a Ruck · 0/1
Ending a Ruck · 0/1
Law 16 - Maul
Forming a Maul and Offside · 0/1
Joining and Playing in a Maul · 0/1
Ending a Maul · 0/1
Law 17 - Mark
Claiming a Mark · 0/1
The Free-kick after a Mark · 0/1
Law 18 - Touch, Quick Throw and Lineout
Touch and Touch-in-goal · 0/1
Quick Throw · 0/1
Who Throws In: 50:22, Restarts and Penalties · 0/1
Gain in Ground and Lineout Options · 0/1
Forming a Lineout and the Throw · 0/1
During a Lineout · 0/1
Law 19 - Scrum
Where the Scrum Goes and Who Throws In · 0/1
Forming and Engagement · 0/1
The Throw and During the Scrum · 0/1
Offside at a Scrum · 0/1
Resets, Ending and Dangerous Play · 0/1
Law 20 - Penalty and Free-kick
Where a Penalty or Free-kick Is Taken · 0/1
Options and Taking the Kick · 0/1
The Opposing Team · 0/1
Law 21 - In-goal
Grounding and Scoring · 0/1
Near the Line and Held Up · 0/1
Kicked Dead, Defenders and the Corner Post · 0/1